HideInHierarchy
The object will not appear in the hierarchy.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
HideInHierarchy = 1
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Creates 5 planes and hides them from the Hierarchy in the Editor. void Start() { for (int i = 0; i < 5; i++) { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.HideInHierarchy; } }}