ドキュメント

Unity Engine

Unity Engine

Rigidbody

The source/target is defined by the Rigidbody2D.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Rigidbody = 0

Remarks

When used, this equates to the center-of-mass.