Rigidbody
The source/target is defined by the Rigidbody2D.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Rigidbody = 0
Remarks
When used, this equates to the center-of-mass.
Rigidbody = 0