ドキュメント

Unity Engine

Unity Engine

CoverageMode

The detail map holds values that represent how much area to cover at each sample, based on the detail's density.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
CoverageMode = 0

Remarks

When you use this mode, detail prototypes have a Density slider enabled. The detail map holds values between 0 and 255. The values represent how much area this detail covers at each sample, based on its density setting.