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Unity Engine

Unity Engine

CullUpdateTransforms

Retarget, IK and write of Transforms are disabled when renderers are not visible.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
CullUpdateTransforms = 1

Remarks

The statemachine and root motion will always be evaluated. Thus you will always receive the OnAnimatorMove callbacks. All other animation will be skipped if the character is not visible. Specifically evaluation of bone animation, IK, OnAnimatorIK will be skipped.
Note that animation will still be visible in the Scene view, ie it is not affected by animation culling.