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Unity Engine

Unity Engine

WriteEntityIds(AnimationStream, NativeArray<PropertyStreamHandle>, NativeArray<EntityId>, bool)

Write EntityIds from buffer to property stream handles.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void WriteEntityIds(AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<EntityId> buffer, bool useMask)

Parameters

The animation stream.

The PropertyStreamHandle array to write to.

The buffer of EntityId properties.

useMask

Set to true to write new values if the matching stream handles have not already been modified.