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Unity Engine

Unity Engine

UseCachedIfPossible

This option sets the status query to first use the latest valid version control system status of the file and query for a valid status synchronously if otherwise.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
UseCachedIfPossible = 1

Remarks

A synchronous query does not return a value until the VCS system responds. This can cause significant delays especially when the VCS is server controlled. It is better to use StatusQueryOptions.UseCachedAsync for an asynchronous query in that situation.