ドキュメント

Unity Engine

Unity Engine

IsDisconnectedFromPrefabAsset(Object)

Returns true if the given object is part of an instance where the PrefabInstance object is missing but the given object has a valid corresponding object.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
注意
Deprecated. The concept of disconnecting Prefab instances has been deprecated. This method always returns False.
public static bool IsDisconnectedFromPrefabAsset(Object componentOrGameObject)

Parameters

componentOrGameObject

The object to check. Must be a GameObject or component.

Returns

Type

Description

boolTrue if the instance is disconnected.

Remarks

The disconnected Prefab workflows have been removed from Unity because of ambiguity when it comes to nesting and variants. However, disconnected Prefab instances are still common when upgrading Prefabs from projects originating from versions of Unity prior to the introduction of improved Prefab workflows.
If you have disconnected Prefabs you should consider unpacking them completely or turnning them back into connected Prefab instances by reverting the instances.