ドキュメント

Unity Engine

Unity Engine

DXT5nm

Two-component DXT5nm-style normal map encoding.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
DXT5nm = 1

Remarks

This is the default normal map encoding on non-mobile platforms.
Compared to NormalMapEncoding.XYZ, the normal maps are of higher quality, but are more computationally expensive to decode in shaders.