ドキュメント

Unity Engine

Unity Engine

keepOriginalPositionXZ

If true, uses the root horizontal position from the source animation without modification. If false, Unity derives and applies root horizontal motion based on the clip's import settings.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool keepOriginalPositionXZ { get; set; }