ドキュメント

Unity Engine

Unity Engine

additiveReferencePoseFrame

The additive reference pose frame.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public float additiveReferencePoseFrame { get; set; }

Remarks

The allow frame range is defines by the imported take time which mean that the reference pose frame could be lower than ModelImporterClipAnimation.firstFrame or greater than ModelImporterClipAnimation.lastFrame time range.
If you want to use another animation clip to define your reference pose you need to use AnimationUtility.SetAdditiveReferencePose.