ドキュメント

Unity Engine

Unity Engine

spritePackerPaddingPower

Power of 2 value to add a boundary (padding) to Sprites packed to the Atlas (Legacy Sprite Packer).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static int spritePackerPaddingPower { get; set; }