ドキュメント

Unity Engine

Unity Engine

CreateFromThisModel

A mask containing all the transform in the file will be created internally.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
CreateFromThisModel = 0

Remarks

For Humanoid rig, unity will convert all the transforms animation into muscle animation, these transforms cannot be edited in the mask. Additional Resources: ModelImporterClipAnimation.maskType.