StandaloneOSXUniversal
Build a macOS Universal standalone. This build target has been removed, please use BuildTarget.StandaloneOSX instead and specify the architecture to use using PlayerSettings.SetArchitecture.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
StandaloneOSXUniversal = 3
Remarks
Additional Resources: BuildPipeline.BuildPlayer