ドキュメント

Unity Engine

Unity Engine

StandaloneOSXUniversal

Build a macOS Universal standalone. This build target has been removed, please use BuildTarget.StandaloneOSX instead and specify the architecture to use using PlayerSettings.SetArchitecture.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
注意
Removed. Use StandaloneOSX instead
StandaloneOSXUniversal = 3

Remarks

Additional Resources: BuildPipeline.BuildPlayer