trigger
Script interface for the TriggerModule of a Particle System.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.TriggerModule trigger { get; }
Remarks
This module is useful for killing particles when they touch a set of collision shapes, or for calling a script command to let you apply custom particle behaviors when the trigger is activated.
The example code for MonoBehaviour.OnParticleTrigger() shows how the callback type action works.
Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.