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Unity Engine


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Unity Engine


angularDamping

Angular damping is used to reduce the angular velocity over time i.e. slow down rotating bodies. The damping parameter can be larger than 1.0f but the damping effect becomes sensitive to the time step when the damping parameter is large.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public float angularDamping { readonly get; set; }