ドキュメント

Unity Engine

Unity Engine

DestroyBatch(ReadOnlySpan<PhysicsBody>)

Destroy a batch of bodies, destroying all attached PhysicsShape and PhysicsJoint. Any invalid bodies will be ignored. Owned bodies will produce a warning and will not be destroyed (See PhysicsBody.SetOwner ).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void DestroyBatch(ReadOnlySpan<PhysicsBody> bodies)

Parameters

The bodies to destroy.