ドキュメント

Unity Engine

Unity Engine

areaMask

Specifies which NavMesh areas are passable. Changing areaMask will make the path stale (see NavMeshAgent.isPathStale ).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public int areaMask { get; set; }

Remarks

This is a bitfield.