PackAllAtlases(BuildTarget, bool)
Pack all the SpriteAtlas Assets in the Project for the particular BuildTarget.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static void PackAllAtlases(BuildTarget target, bool canCancel = true)