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Unity Engine

Unity Engine

PackAllAtlases(BuildTarget, bool)

Pack all the SpriteAtlas Assets in the Project for the particular BuildTarget.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void PackAllAtlases(BuildTarget target, bool canCancel = true)

Parameters

The target build platform.

canCancel

Whether the user can cancel the operation.