ドキュメント

Unity Engine

Unity Engine

CleanupAtlasPacking()

Cleanup internal states after packing SpriteAtlas assets. Must be called after a call to SpriteAtlasUtility.PackAllAtlases.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void CleanupAtlasPacking()