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Unity Engine

Unity Engine

SerializedLocation

Struct containing information about where an object was serialized.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public struct SerializedLocation

Remarks

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Properties

Property

Description

fileNameFile path on disk where the object was serialized.
offsetByte offset for the start of the object's data.
sizeSize of the object's data.