ドキュメント

Unity Engine

Unity Engine

GetPlayerDependenciesForObjects

Returns a list of objects referenced by a set of objects.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

GetPlayerDependenciesForObjects(ObjectIdentifier[], BuildTarget, TypeDB)

Returns a list of objects referenced by a set of objects.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(ObjectIdentifier[] objectIDs, BuildTarget target, TypeDB typeDB)

Parameters

Returns

Type

Description

ObjectIdentifier[]

Remarks

Internal use only. See note on ContentBuildInterface.

GetPlayerDependenciesForObjects(ObjectIdentifier[], BuildTarget, TypeDB, DependencyType)

Returns a list of objects referenced by a set of objects.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(ObjectIdentifier[] objectIDs, BuildTarget target, TypeDB typeDB, DependencyType mode)

Parameters

Returns

Type

Description

ObjectIdentifier[]

Remarks

Internal use only. See note on ContentBuildInterface.

GetPlayerDependenciesForObjects(Object[], BuildTarget, TypeDB)

Returns a list of objects referenced by a set of objects.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(Object[] objects, BuildTarget target, TypeDB typeDB)

Parameters

objects



typeDB

Returns

Type

Description

ObjectIdentifier[]

Remarks

Internal use only. See note on ContentBuildInterface.

GetPlayerDependenciesForObjects(Object[], BuildTarget, TypeDB, DependencyType)

Returns a list of objects referenced by a set of objects.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(Object[] objects, BuildTarget target, TypeDB typeDB, DependencyType mode)

Parameters

Returns

Type

Description

ObjectIdentifier[]

Remarks

Internal use only. See note on ContentBuildInterface.