ドキュメント

Unity Engine

Unity Engine

AddTileFlags(Vector3Int, TileFlags)

Adds the TileFlags onto the Tile at the given position.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void AddTileFlags(Vector3Int position, TileFlags flags)

Parameters

position

Position of the Tile on the Tilemap.

TileFlags to add (with bitwise or) onto the flags provided by Tile.TileBase.