streamingTextureDiscardUnusedMips
This property forces the streaming Texture system to discard all unused mipmaps instead of caching them until the Texture memory budget is exceeded. This is useful when you profile or write tests to keep a predictable set of Textures in memory.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool streamingTextureDiscardUnusedMips { get; set; }
Remarks
Additional Resources: Texture.streamingTextureForceLoadAll.