currentTextureMemory
The amount of memory that all Textures in the scene use.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static ulong currentTextureMemory { get; }
Remarks
Provides a snapshot of the amount of memory used while the mipmap streaming and budget are applied. The amount of memory used trends toward Texture.targetTextureMemory as the Texture mipmaps are loaded or unloaded. Additional Resources: Texture.targetTextureMemory.