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Unity Engine

Unity Engine

RayTracingAccelerationStructure.Settings

Defines whether Unity or the user updates a RayTracingAccelerationStructure. Also provides additional filtering and acceleration structure build options.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public struct RayTracingAccelerationStructure.Settings

Fields

Value

Description

layerMaskA 32-bit mask that controls which layers a GameObject must be on to add it to the RayTracingAccelerationStructure.
managementModeAn enum that determines whether Unity or the user updates a RayTracingAccelerationStructure.
rayTracingModeMaskAn enum that determines the RayTracingModes a Renderer must have in order to add it to the RayTracingAccelerationStructure.

Constructors

Properties

Property

Description

buildFlagsDynamicGeometriesThe flags Unity uses when it builds acceleration structures associated with dynamic geometries.
buildFlagsStaticGeometriesThe flags Unity uses when it builds acceleration structures associated with static geometries.
enableCompactionSet to true to enable acceleration structure compaction for static geometries.