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Unity Engine

Unity Engine

Settings

Creates a RayTracingAccelerationStructure.Settings from the given configuration.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

Settings()

Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings()

Settings(ManagementMode, RayTracingModeMask, int)

Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings(RayTracingAccelerationStructure.ManagementMode sceneManagementMode, RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask)

Parameters

sceneManagementMode

Determines whether Unity or the user manages a RayTracingAccelerationStructure.

rayTracingModeMask

Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingMode.

layerMask

Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.

Settings(ManagementMode, RayTracingModeMask, int, RayTracingAccelerationStructureBuildFlags, RayTracingAccelerationStructureBuildFlags)

Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings(RayTracingAccelerationStructure.ManagementMode sceneManagementMode, RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask, RayTracingAccelerationStructureBuildFlags buildFlagsStaticGeometries, RayTracingAccelerationStructureBuildFlags buildFlagsDynamicGeometries)

Parameters

sceneManagementMode

Determines whether Unity or the user manages a RayTracingAccelerationStructure.

rayTracingModeMask

Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingMode.

layerMask

Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.