Settings
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Constructor
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
Settings()
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings()
Settings(ManagementMode, RayTracingModeMask, int)
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings(RayTracingAccelerationStructure.ManagementMode sceneManagementMode, RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask)
Parameters
Determines whether Unity or the user manages a RayTracingAccelerationStructure.
Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingMode.
Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.
Settings(ManagementMode, RayTracingModeMask, int, RayTracingAccelerationStructureBuildFlags, RayTracingAccelerationStructureBuildFlags)
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings(RayTracingAccelerationStructure.ManagementMode sceneManagementMode, RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask, RayTracingAccelerationStructureBuildFlags buildFlagsStaticGeometries, RayTracingAccelerationStructureBuildFlags buildFlagsDynamicGeometries)
Parameters
Determines whether Unity or the user manages a RayTracingAccelerationStructure.
Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingMode.
Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.