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Unity Engine

Unity Engine

layerMask

A 32-bit mask that controls which layers a GameObject must be on to add it to the RayTracingAccelerationStructure.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public int layerMask

Remarks

Unity interprets the mask as binary. So a mask value of -1 allows you to add renderers from all layers to the structure, a value of 1 only allows objects on layer 0, and a value of 2 only allows objects on layer 1, for example.