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C++ Library

Use the C++ Library guide to integrate Tapjoy into Cocos2d-x or other native C++ game projects.
Read time 1 minuteLast updated a month ago

Unity Offerwall provides a C++ API on development environments that use Android NDK and C++, such as Cocos2d-x. The C++ API which is provided by Tapjoy’s Android SDK is compatible with Tapjoy’s iOS SDK’s C++ API.

NDK Modules

An NDK module which offers C++ header file and library is included in the Offerwall SDK. Add Tapjoy’s NDK Modules’ path as NDK_MODULE_PATH.
ndk-build NDK_MODULE_PATH=../../TapjoySDK_Android/Library/modules

Cocos2dx

Add
NDK_MODULE_PATH
separated by colon(:) to
proj.android/build_native.sh
:
# proj.android/build_native.sh...if [[ "$buildexternalsfromsource" ]]; then echo "Building external dependencies from source" "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \ "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source:../../TapjoySDK_Android/Library/modules"else echo "Using prebuilt externals" "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \ "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt:../../TapjoySDK_Android/Library/modules"fi
Use one of the following modules:

Static Library Module

Link your application library to the Static Library Module. Add fiverocks_static module: From the app project, add the tapjoy_static module to Android.mk file that builds Tapjoy API integration source code.
make...include $(CLEAR_VARS)...LOCAL_STATIC_LIBRARIES := tapjoy_static...include $(BUILD_SHARED_LIBRARY)...$(call import-module,tapjoy)...
Provide JavaVM:
tapjoy_static
module requires a JavaVM object. Find the function definition of
JNI_OnLoad
and add the
Tapjoy::setJavaVM
method:
#include "TapjoyCpp.h" // Tapjoy C++ API...jint JNI_OnLoad(JavaVM *vm, void *reserved) { ... JniHelper::setJavaVM(vm); tapjoy::Tapjoy::setJavaVM(vm); ...}

Shared Library Module

You can also use the Shared Library Module. This does not require JavaVM. Add the
tapjoy_shared
module:
From the app project, add the
tapjoy_shared
module to Android.mk file that builds Tapjoy API integration source code:
make...include $(CLEAR_VARS)...LOCAL_SHARED_LIBRARIES := tapjoy_shared...include $(BUILD_SHARED_LIBRARY)...$(call import-module,tapjoy)...
Resolve Shared Library Module’s dependency issue: Before loading the application library that uses Tapjoy Library, call
Tapjoy.loadSharedLibrary()
:
import com.tapjoy.Tapjoy; static { Tapjoy.loadSharedLibrary(); System.loadLibrary("YourAppLibrary"); }

C++ API

Use the
TapjoyCpp.h
header file:
#include "Tapjoy/TapjoyCpp.h" // Tapjoy C++ APIusing namespace tapjoy; Tapjoy::trackEvent("some event");

Privacy

Full details here.

API

TJPrivacyPolicyHandle policyHandle;policyHandle = TJPrivacyPolicy::getPrivacyPolicy();TJPrivacyPolicy::subjectToGDPR(policyHandle,true);TJPrivacyPolicy::setUserConsent(policyHandle, "1″);TJPrivacyPolicy::setUSPrivacy(policyHandle, "1YNY");TJPrivacyPolicy::belowConsentAge(policyHandle, true);