smoothRadius
The averaging radius for TerrainSculptOperation.Smooth. 0 uses two heightmap cells. Must not exceed the diagonal of the Terrain.
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Property
- Namespace: UnityEditor.TerrainTools
- Assembly: UnityEditor
public float smoothRadius { get; set; }
Remarks
Smoothing is a box average over the square of samples within this radius, applied twice (once per axis). It does not match the Smooth Height brush, which weighs neighbors by the brush.