blendDistance
The distance outside the region over which the change eases back to the untouched ground. Nothing farther than this from the region changes. Cannot be combined with TerrainSculptSettings.falloff, and must not exceed the diagonal of the Terrain.
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Property
- Namespace: UnityEditor.TerrainTools
- Assembly: UnityEditor
public float blendDistance { get; set; }
Remarks
Inside the region the change applies fully; from the edge of the region outwards the weight eases from 1 to 0 over this distance. When no heightmap sample lies inside the region, as for a region off the Terrain or the intersection of two regions that do not overlap, there is no edge to ease back from and nothing changes.