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Unity Engine


isValid

Whether the geometry describes a segment that can be used.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }

Remarks

Both points must be finite and further apart than PhysicsWorld.minEdgeLength. See SegmentGeometry.areEdgesValid for the point separation on its own.