Input to PhysicsBody.ApplyWind describing the wind velocity, drag and lift coefficients and the shape filter used to compute aerodynamic forces per attached shape.
The maximum magnitude allowed for each component of PhysicsBody.WindInput.force. Larger magnitudes have no useful effect because body speeds are capped each simulation step, so values are clamped into this range.
Category mask used to filter which attached shapes contribute. A shape participates iff (shape.contactFilter.categories.bitMask & mask.bitMask) != 0. Defaults to PhysicsMask.All when the input is created via the parameterless constructor.