force
The wind velocity vector. Scaled by PhysicsBody.WindInput.drag when computing the per-shape aerodynamic relative velocity. Each component's magnitude is clamped to PhysicsBody.WindInput.MaxForce.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 force { readonly get; set; }