Hand
A tracked hand on the device at an XRNode in the XR input subsystem.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
- Implements: IEquatable<Hand>
public struct Hand : IEquatable<Hand>
Remarks
The Hand type represents a body element hierarchy corresponding to a human hand. It is comprised of Bone type elements.
Methods
Method | Description |
|---|---|
| TryGetFingerBones | Gets a list of the finger bones for a finger on this hand. |
| TryGetRootBone | Gets the root bone for this hand. |