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Unity Engine


TilemapRenderer.Mode

Determines how the TilemapRenderer should batch the sprites from tiles for rendering.
Read time 1 minuteLast updated 5 days ago

Definition

public enum TilemapRenderer.Mode

Fields

Value

Description

ChunkBatches each Sprite from the Tilemap into grouped chunks to be rendered.
IndividualSends each Sprite from the Tilemap to be rendered individually.
SRPBatchSends batchable Sprites from the Tilemap in chunks to be rendered and can be batched using the Scriptable Render Pipeline (SRP) batching system.