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Unity Engine


StartUp(Vector3Int, ITilemap, GameObject)

StartUp is called on the first frame of the running Scene.
Read time 1 minuteLast updated 4 days ago

Definition

public virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)

Parameters

position

Position of the Tile on the Tilemap.

tilemap

The Tilemap the tile is present on.

The GameObject instantiated for the Tile.

Returns

Type

Description

boolWhether the call was successful.

Remarks

Use this to set values for the instantiated GameObject or run any logic at the beginning of the Scene.

Examples

using UnityEngine;using UnityEngine.Tilemaps; // Tile that instantiates a GameObject on Start and assigns a random rotation to the instanced GameObject[CreateAssetMenu]public class RandomRotationStartupTile : TileBase{ public Sprite m_Sprite; public GameObject m_Prefab; public override void GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData) { tileData.sprite = m_Sprite; tileData.gameObject = m_Prefab; } public override bool StartUp(Vector3Int location, ITilemap tilemap, GameObject go) { if (go != null) { go.transform.rotation = Random.rotation; } return true; }}