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Unity Engine


GetTileData(Vector3Int, ITilemap, ref TileData)

Retrieves any tile rendering data from the scripted tile.
Read time 1 minuteLast updated 6 days ago

Definition

GetTileData(Vector3Int, ITilemap, TileData)

public virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)

Parameters

position

Position of the Tile on the Tilemap.

tilemap

The Tilemap the tile is present on.

tileData

Data to render the tile.

Remarks

Implement this and fill in the TileData to have the Tilemap to render the tile.

Examples

using UnityEngine;using UnityEngine.Tilemaps; // Tile that repeats two sprites in checkerboard pattern[CreateAssetMenu]public class CheckerboardTile : TileBase{ public Sprite spriteA; public Sprite spriteB; public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { bool evenCell = Mathf.Abs(position.y + position.x) % 2 > 0; tileData.sprite = evenCell ? spriteA : spriteB; }}