BeginPaintHeightmap(Terrain, Rect, int, bool)
Helper function to set up a PaintContext for modifying the heightmap of one or more Terrain tiles.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public static PaintContext BeginPaintHeightmap(Terrain terrain, Rect boundsInTerrainSpace, int extraBorderPixels = 0, bool fillOutsideTerrain = true)
Parameters
Returns
Type | Description |
|---|---|
| PaintContext | PaintContext containing the combined heightmap data for the specified region. |
Remarks
BeginPaintHeightmap identifies all of the heightmap pixels that are within of the bounds rectangle. The search is performed across adjacent connected Terrain tiles. The pixels are collected into a temporary render texture and stored in _sourceRenderTexture.
extraBorderPixelsAfter calling this function, you may modify the heightmap by writing the new values into _destinationRenderTexture. Then, you may complete the modification by calling TerrainPaintUtility.EndPaintHeightmap to copy the modified data back to the Terrain tiles. Alteratively, you may cancel the modification by calling TerrainPaintUtility.ReleaseContextResources to release the RenderTexture resources.
Additional Resources: TerrainPaintUtility.EndPaintHeightmap, PaintContext