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Unity Engine


GetBrushWorldSizeLimits(out float, out float, float, int, int, int)

Calculates the minimum and maximum Brush size limits, in world space.
Read time 1 minuteLast updated 12 days ago

Definition

GetBrushWorldSizeLimits(float, float, float, int, int, int)

public static void GetBrushWorldSizeLimits(out float minBrushWorldSize, out float maxBrushWorldSize, float terrainTileWorldSize, int terrainTileTextureResolutionPixels, int minBrushResolutionPixels = 1, int maxBrushResolutionPixels = 8192)

Parameters

minBrushWorldSize

Returns the minimum Brush size, in world space units.

maxBrushWorldSize

Returns the maximum Brush size, in world space units.

terrainTileWorldSize

The size of a Terrain tile, in world space units.

terrainTileTextureResolutionPixels

The resolution of the Terrain tile texture the Brush edits, in pixels.

minBrushResolutionPixels

The minimum Brush resolution, in pixels. Default is 1 pixel.

maxBrushResolutionPixels

The maximum Brush resolution, in pixels. Default is 8192 pixels.

Remarks

Converts the minimum and maximum Brush pixel resolutions into the equivalent world space sizes.