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Unity Engine


GetSupportedMode(Type)

Use SupportedOnRenderPipelineAttribute.GetSupportedMode to find out whether a RenderPipelineAsset supports the attribute.
Read time 1 minuteLast updated 10 days ago

Definition

public SupportedOnRenderPipelineAttribute.SupportedMode GetSupportedMode(Type renderPipelineAssetType)

Parameters

renderPipelineAssetType

The
RenderPipelineAsset
you want to check.

Returns

Type

Description

SupportedModeWhether the
RenderPipelineAsset
or its base
RenderPipelineAsset
supports the attribute.