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Unity Engine


EndFrameRendering(ScriptableRenderContext, Camera[])

Calls the RenderPipelineManager.endFrameRendering delegate.
Read time 1 minuteLast updated 4 days ago

Definition

Warning
Deprecated. EndFrameRendering is deprecated. Use EndContextRendering instead. #from 6000.1
protected static void EndFrameRendering(ScriptableRenderContext context, Camera[] cameras)

Parameters

Context to use for rendering the cameras.

cameras

List of cameras currently being rendered.

Remarks

This method is replaced by RenderPipeline.EndContextRendering. It is supported and documented for backwards compatibility only.
If you are writing a custom Scriptable Render Pipeline, you can call this method at the end of RenderPipeline.Render to implement functionality using the RenderPipelineManager.endFrameRendering delegate.
Using [RenderPipelineManager.endFrameRendering]] causes heap allocations. Using RenderPipeline.EndContextRendering and the RenderPipelineManager.endContextRendering delegate provide the same functionality, but without heap allocations. You should therefore use RenderPipeline.EndContextRendering and the RenderPipelineManager.endContextRendering delegate instead.