EndFrameRendering(ScriptableRenderContext, Camera[])
Calls the RenderPipelineManager.endFrameRendering delegate.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
protected static void EndFrameRendering(ScriptableRenderContext context, Camera[] cameras)
Parameters
Context to use for rendering the cameras.
List of cameras currently being rendered.
Remarks
This method is replaced by RenderPipeline.EndContextRendering. It is supported and documented for backwards compatibility only.
If you are writing a custom Scriptable Render Pipeline, you can call this method at the end of RenderPipeline.Render to implement functionality using the RenderPipelineManager.endFrameRendering delegate.
Using [RenderPipelineManager.endFrameRendering]] causes heap allocations. Using RenderPipeline.EndContextRendering and the RenderPipelineManager.endContextRendering delegate provide the same functionality, but without heap allocations. You should therefore use RenderPipeline.EndContextRendering and the RenderPipelineManager.endContextRendering delegate instead.
Additional Resources: RenderPipelineManager.endFrameRendering, RenderPipeline.BeginFrameRendering, RenderPipelineManager.beginFrameRendering, Unity Manual: Scriptable Render Pipeline.