UpdateInstanceTransform
Updates the transformation of a ray tracing instance.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
UpdateInstanceTransform(Renderer)
Updates the transformation of a ray tracing instance.
public void UpdateInstanceTransform(Renderer renderer)
Parameters
The Renderer associated with a ray tracing instance.
Remarks
For a ray tracing instance associated with a Renderer component, Unity retrieves the transformation from the Transform component.
UpdateInstanceTransform(int, Matrix4x4)
Updates the transformation of a ray tracing instance.
public void UpdateInstanceTransform(int handle, Matrix4x4 matrix)
Parameters
Remarks
Pass along a new transformation matrix and the handle RayTracingAccelerationStructure.AddInstance returns in order to transform a ray tracing instance associated with a axis-aligned bounding box (AABB) GraphicsBuffer or a Mesh.
Access the transformation matrix in shader code using or HLSL functions.
WorldToObject()ObjectToWorld()To trigger an acceleration structure build on the GPU, call RayTracingAccelerationStructure.Build or CommandBuffer.BuildRayTracingAccelerationStructure.
Additional Resources: RayTracingAccelerationStructure.AddInstance, RayTracingAccelerationStructure.RemoveInstance.