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Unity Engine


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Unity Engine


willCurrentFrameRender

True if the current frame will be rendered.
Read time 1 minuteLast updated 6 days ago

Definition

public static bool willCurrentFrameRender { get; }

Examples

using UnityEngine;using UnityEngine.Rendering;// This example shows how to determine if the current frame will be presented to the screen.public class Example : MonoBehaviour{ void Start() { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 60; OnDemandRendering.renderFrameInterval = 3; } // Output will be: // // Will this frame render? False // Will this frame render? False // Will this frame render? True // Will this frame render? False // Will this frame render? False // Will this frame render? True void Update() { Debug.Log("Will this frame render? " + OnDemandRendering.willCurrentFrameRender); if (!OnDemandRendering.willCurrentFrameRender) { // Frames that are not rendered may have some extra CPU cycles to spare for processes that would otherwise be too much of a burden. // For example: expensive math operations, spawning prefabs or loading assets. } }}