LoadFromFile(string)
Load the GraphicsStateCollection at the given path.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public bool LoadFromFile(string filePath)
Parameters
Location of the GraphicsStateCollection file.
Returns
Type | Description |
|---|---|
| bool | True if the collection was successfully loaded, false otherwise. |
Remarks
The file extension of GraphicsStateCollection is *.graphicsstate.
Note: The Web platform doesn't support this function as the file system is not accessible.
Additional Resources: GraphicsStateCollection.SaveToFile, GraphicsStateCollection.LoadFromJson.
using UnityEngine;using UnityEngine.Rendering;public class LoadFromFileExample : MonoBehaviour{ public GraphicsStateCollection graphicsStateCollection; public string filePath; void Start() { graphicsStateCollection = new GraphicsStateCollection(); if (graphicsStateCollection.LoadFromFile(filePath)) { Debug.Log("graphicsStateCollection contains " + graphicsStateCollection.totalGraphicsStateCount + " graphics states."); } }}
Additional Resources: GraphicsStateCollection.SaveToFile.