defaultRenderingLayerMask
Stores the default value for the RenderingLayerMask property of newly created Renderers.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public static uint defaultRenderingLayerMask { get; set; }
Remarks
This property allows you to define the default value for the RenderingLayerMask property of newly created Mesh Renderers and Terrain Renderers.