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Unity Engine


IsCompleted(EventID)

Returns true if the asynchronous operation completed.
Read time 1 minuteLast updated 6 days ago

Definition

public bool IsCompleted(EventID id)

Parameters

ID of the event to query.

Returns

Type

Description

boolTrue if the asynchronous operation has completed.

Remarks

Operations always complete immediately when queued on the ReferenceContext. This method will always return true.