CreateEvent()
Creates a new event.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEngine.CoreModule
public EventID CreateEvent()
Returns
Type | Description |
|---|---|
| EventID | ID of newly created event. |
Remarks
The event may be passed to IDeviceContext.ReadBuffer and IDeviceContext.WriteBuffer to track when the corresponding read or write finishes. Once the event is no longer needed, it should be destroyed using IDeviceContext.DestroyEvent.