RGB_PVRTC_4Bpp_SRGB
A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Experimental.Rendering
- Assembly: UnityEngine.CoreModule
RGB_PVRTC_4Bpp_SRGB = 112
Remarks
Note: PVRTC format is deprecated. Use ASTC or ETC format instead.