SeekMessage(DiscreteTime, DiscreteTime?)
Creates a seek request.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public SeekMessage(DiscreteTime destination, DiscreteTime? when = null)
Parameters
Content position to jump to.
Content position at which the seek takes effect, or to seek immediately.
nullRemarks
Omit or pass to seek immediately, at the start of the next processing block after the message reaches the generator.
whennull