bufferFrameCount
The number of audio frames processed in each audio callback.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public readonly int bufferFrameCount { get; }
Remarks
Depending on the context within the AudioFormat is used, this value specifies either the exact number of frames or the maximum number of frames in the ChannelBuffer passed to processing callbacks.
Additional Resources: _dspBufferSize